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Photogrammetry | Little monk

I tried my hand at photogrammetry for the first time! This little guy is at mom's house and I thought it was a prime candidate for my first 3D scan. The original scan has a little over 8.3 million tris and I reduced it to a bit under 200k. The topology isn't ideal because I was trying out Maya 2023's new retopology tools. From the original scan I baked the diffuse, normal and displacement maps. I also thought to make a different texture (wood) in Substance Painter to see what it would look like. For my first try I'm quite happy with the result.

Wireframe

Wireframe

Additional material

Additional material

Original in its natural habitat

Original in its natural habitat