3D modeling of stylized props and sets in Blender based on the provided asset designs.
UV unwrapping of assets for use in a UDIM workflow
Building 3D models from reference and making textures for them, matching the style of earlier episodes.
Preparing and fixing previously created assets for their use in the lighting and animation departments.
Iterating based on feedback from our supervisor and Method Animation.
Designing and making 3D models and textures according to the needs and priorities of clients, adjusting and iterating on the necessary details.
Creating 3D models and PBR textures, along with a team of other artists, for use in virtual reality, according to the requirements and direction of our supervisor.
Training and coordinating new and existing interns to help students with their projects.
Making and managing digital assets, interpreting concept art and design ideas to create 3D objects and environments, following design guidelines,asset naming conventions and other technical constraints.
Iterating on assets based on evaluation to optimize, refine and correct models and textures.
Constructing new 3D models and optimizing existing ones, in coordination with an international team of artists.