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Ghosts of Ruin | Sets & Props

Here are some of the models I worked on for the Ghosts of Ruin production last year! Also attached are some of the concepts they were modeled off of. I was in charge of certain props and environments, as well as some UVs.
Everything was made in Blender, some assets use subdivision modifiers according to the supervisors' requirements. The models also have basic vertex colors for ease of use in the animation department.

I was in charge of the first half of these doors

I was in charge of the first half of these doors